homebrew wondrous items 5e
A full list of D&D 5e items. Authority has a +2 modifier to attack and damage rolls. When you are two weapon fighting with both hand crossbows, you gain the following benefits: This metal quarterstaff is carved with intricate grooves along its length, which do not line up in the center of the staff, creating two distinct patterns on either side. Weapon (longsword), Artifact (requires attunement). Each dagger has a bonus to its damage and attack roll modifier equal to one half the attuned creatures proficiency bonus (rounded down). Creatures, objects, and structures made of inorganic material take double damage. The webbing can be attacked and has 5 HP, 15 AC, immunity to poison, bludgeoning, psychic, and radiant damage and vulnerability to fire damage. While holding the sword, you can use a bonus action to cast the spiritual weapon spell from it (spell attack bonus +5, +3 spellcasting ability modifier), creating a spiritual duplicate of the scimitar in the air within range. If you want to help us continue making more homebrew content and get your hands on hi-resolution printable cards, set collections, and our compendium PDF consider supporting us on Patreon. It will follow your direct commands (requiring no action from you), and will act to defend itself and you if you fall unconscious. Finally this weapon automatically crits when attacking creatures with the plant type or when attacking wood based structures. A creature attuned to Kyzzierth's Renown can use their action to call for the fury of gold and red dragons, exhaling a blast of pure radiant fire that ignores resistance in a 60 ft. cone. While holding the weapon, you can use a bonus action to curse a creature that you can see with a grim fate. Armor (plate), Artifact (requires attunement). Winter's Heart adds a +1 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature immunity to exhaustion from cold environments or high altitudes. Winter's Heart has three states; dormant, awakened, and ascended. Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). Immediately after you successfully hit a creature with a melee attack using the dagger, make a DC 12 Wisdom saving throw. Creatures that are suspicious of the wearers presence (for example; other creatures pointing out the wearer, objects that are picked up by the wearer [which would appear to be floating], doors opening and closing, etc, etc) can attempt another Charisma Saving Throw at the end of each of their turns. On a 1, the greatsword shatters and is destroyed. Additionally, rather than the standard 1d8 bludgeoning damage, this flail deals 1d4 bludgeoning and 1d4 necrotic damage. A charge can be expended to cast one of the following spells; Cause Fear (1 charge), Fear (3 charges), Hold Person (2 charges). Winter's Heart grants an attuned creature the ability to, a number of times equal to their proficiency modifier per long rest, cast the Dragon's Breath spell (choosing only cold damage) at it's lowest level without requiring concentration. Arm of Dawn has three states; dormant, awakened, and ascended. This dagger deals an additional 1d6 cold damage on a hit. When you hit with a bullet, you can choose to ricochet the bullet to hit another creature. You have proficiency with this war pick if you are a dwarf. When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. Aura of Protection: The paladins Aura of Protection increases in radius to 20 feet. The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. Creatures that succeed on the saving throw take half damage and are not knocked prone. A thrown card magically reappears on the bottom of the card case. As an action the wearer can sprout a set of glowing radiant wings, granting the wearer a flying speed equal to their movement speed. This light is sunlight. Battle Plate of the War Chief Key of mimicry Mask of the Doctor The Hard Hat The Idol of Zeroth The Lich Skull The bag weighs 1/2 pound. If you die while attuned to the seed, your soul returns to the tree, and at any time within a week of your death you may choose to be reincarnated as if the reincarnate spell had been cast on you. As a bonus action on each of your turns, you can move up to your speed toward a hostile creature that you can see. If you reduce a true dragon of at least CR 15 to 0 hit points with an attack from Blackfyre you can attempt to absorb the dragon's soul into the weapon. Whenever the bag strikes something (Wall, floor, chair, dog) the bag disintegrates and releases the contained Minor Illusion, which are completely random, the illusion being anything from the sound of a gentle breeze, to the image of a roaring lion (albeit, fitting in a 5 ft square), to the shrieking of a banshee singing Wrecking Ball. If you attack a creature that is 15 ft away from you the attack deals 1d8 slashing rather than the standard 1d4 slashing. Winter's Heart adds a +2 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature resistance to cold damage, While attuned to Winter's Heart, any spells the creature cast that deal only cold damage, or cold damage and no more than one other type of damage, are treated as though it had been cast using a slot of one level higher, up to 9th level, While attune to Winter's Heart, any Area of Effect spell that deals cold damage leaves behind an area of frozen terrain for 1 minute. Additionally, when you fire a kinetic bolt, you must succeed on a DC 10 (+2 for each additional charge) Strength saving throw or be knocked prone. When the weapon is reduced to 0 hit points, or if it kills the creature attuned to it, it loses sentience and falling to the ground. On a success the character can have the book reveal one of the following; the creatures resistances, vulnerabilities, immunities, two individual ability scores, any class levels, or any "weaknesses" it may have. I hope to finally create a bundle of my items and release them in a deck of cards one day. While attuned to Forests Fury, a paladin of the ancients Channel Divinity: Turn the Faithless can now affect undead. Glory is a suit of full plate armor intricately engraved with angelic imagery. Once planted, the tree cannot be moved and your attunement cannot be broken by distance. Warlords Bounty has three states; dormant, awakened, and ascended. Its impeccable elven make lets it be swung nimbly, despite its size. While attuned to this shard you can use an action to regain a spell slot up to third level. If the target is made of stone, you deal an additional 2d8 force damage and attack rolls score a critical hit on a roll of 19 or 20. This club is constructed from a strong yet light metal alloy, the head of which glows a dull red and emits small tendrils of smoke from the ever smoldering coals contained within. When you score a critical hit using one of the cards, the damage dice are tripled, instead of doubled. On a success a creature takes half damage and its walking speed is not halved. When a creature that is not undead or a construct is struck with a Bleeding Bouquet dart, it roots itself into the creature, requiring an action to be removed. Thanks for checking out our 5e homebrew! Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. Or any tear or hole in a person. Spells: While holding Valor, you can use your action to expend one or more charges to cast one of the following spells from it (save DC 15): Command (one charge per spell level up to fourth), Compelled Duel (1 charge), Protection from Good and Evil (1 charge), Zone of Truth (2 charges), Beacon of Hope (3 charges), or Crusader's Mantle (3 charges). Each card bears one of four types of dragons: black, red, bronze, or silver. It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. Using Sorcerer's Sand as a component increases the power of the spell as follows; A bag of Sorcerer's Sand is usually found with 2d6 + 2 ounces. No matter what poison is contained, a creature attuned to the weapon may replace the poison with another over a long rest. It regains 1d4+1 charges at dawn. The spectral swords shed bright light in a 10-foot radius and dim light for another 10 feet. Forests Fury's additional elemental damage increases to 1d6. Creatures affected by this gas can repeat the saving throw at the end of their turn, ending the effect on a success. Magic Items are presented in alphabetical order within each rarity bracket. This deeply curved weapon has been stained with the essence of hundreds of different poisons used to coat it over the years of it's use. The blade of this weapon seems to be composed of a clear unknown crystal, with the hilt seemingly wrapped in a sinewy textile of unknown origin. Forests Fury is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Forests Fury. Weapon (+1 longsword), rare (requires attunement). You have a +2 bonus to attack and damage rolls made with this magic weapon. Any limbs regained in this fashion are not flesh but rather a flexible but hard wood. When the Lantern is used in this way, the holder does not need to provide the material components and the familiar must manifest in the form of a rat. Weapon (Club), Very Rare (requires attunement). As an action, you can touch a corpse with the weapon to create a harmless, flaming mantle around it. Sap Belch. The glaive is inhabited by the spirit of Kelren, the elven king of Imfe Mythse. Any darts drawn from the pouch during this time deal 1d6 bonus damage of the attuned type instead of rolling for a random type. Motherlode! This is my original series of Mysterious Wonderwares, organized by rarity. This greatclub has a +2 modifier to attack and damage rolls. Click here to toggle editing of individual sections of the page (if possible). The aura lasts for 2 rounds per charge expended. This weapon is a +2 longsword. Every year that the creature stays attuned to Kyzzierth's Renown they must make a DC 10 Wisdom saving throw, this DC increases by 1 for every success and resets to 10 for every failure. If you want to discuss contents of this page - this is the easiest way to do it. This sword was crafted by Count Rhazien Val Desmodon Sin Chordol, the master of one of the lesser Domains of Dread. Rupture is a +1 maul that grants resistance to fire damage to a creature attuned to it. When the object lands, it transforms into a creature you . Regeneration. If the curse lasts for its full duration, it rebounds; you take 4d10 fire damage, which can't be reduced or prevented in any way. When a book is placed within the shallow box and a certain word is spoken in the following context, "Oh great magical machine, find for me the word (or phrase) 'XXXXXXXX' " at which point, the book opens to the first page and the magnifying glass begins scouring the page for that word or phrase. This small red-brown felt pouch contains 2d6+2 magical darts. Ointment applied to the face will produce a thick full beard. 5e Wondrous Items - D&D Wiki 5e Wondrous Items Back to Main Page 5e Homebrew Equipment Please leave the " (5e Equipment)" identifier in the page title when creating your new equipment! While attuned to this item you gain the following Bond: An injury to the unspoiled wilderness is an injury to me. If you spend 1 action concentrating on the pouch, the pouch becomes attuned to your choice of these damage types for 1 minute. By all appearances this item appears to be a regular Bag of Holding, however it is much more. If you have the extra attack feature, make as many attacks as each action will allow. The sash has 5 charges and regains 1d4 + 1 expended charges daily at dawn. This iron circlet has a magical pearl at its center and can hold up to 4 gemstones. While attuned to this item you must eat and drink six times the normal amount each day and you gain a form of long-term madness. Don't lie or cheat. The Devourer speaks with a cruel and demanding voice. Capsaicin High. While other magic items might be more flashy or exciting, the Bloodwell Vial is almost essential to keep a sorcerer viable at later levels. When you roll a 20 to hit, you may make an additional attack. Shift - The single edged blade of this dagger does not cast a reflection as would be expected, instead it seems to reflect the environment as if it were being held in a location approximately 30 feet away in a random direction. The interior of this coat functions as a Bag of Holding. Immunity to poison damage and the poisoned condition, Advantage on saving throws against spells and other magical effects, You gain the ability to speak to snakes and can cast the. Elven Kinship. Weapon (Longsword), Very Rare (requires attunement). This weapon counts as a +1 flail. Our own experiences creating magic items points to wondrous items as the most abundant category by far. Wondrous Item, rare (requires attunement) A hag mask is a powerful magic item with horrifying origins. When used by a rogue to deal sneak attack damage, rather than dealing Xd6 sneak attack damage, the damage is modified to 1d6 * X. While wearing the coat, you can use a bonus action to expend 1 of its charges to disappear, releasing up to three ravens from your location under your control that scatter into the air. If you score a critical hit with a kinetic bolt, the target is pushed thrice as far and knocked prone. Magical Item (Longsword), Very Rare (requires attunement). You can use a bonus action to magically shuffle the cards of the deck, tapping either the top of the cards or its box when you do. This woody armor is composed of sung iron wood, blessed by a dryad of The Deep Vale, and imbued with the might of the Spriggan, an ancient treant who guards the Forest of Songs. Credit: Art and design by The Mithral Canvas. While wielding this war pick, you can use an action to cast the Flesh to Stone spell (DC 17) from it once per long rest. With Wild Shape, druids can become unstoppable as they temporarily turn into animals of steadily increasing power. On a hit, the attack deals an extra 1d6 damage of the weapon's type, and you gain that same amount of temporary hit points which last until the end of your next turn. They might sell for a lot and look pretty, but they aren't the most useful. Weapon (halberd or quarterstaff), legendary (requires attunement). If a creature leaves the vortex before being fully affected by the spell they must remain outside of the vortex until the end of their next turn or be forced to continue under the spells affect. The rat swarm lasts for 1 minute or until it's HP is reduced to 0. Yet, the Orb of Cold never melts. 2 includes the Shock Stick and Wand of Fire. One Fruit can is created per 250 bodies of any sentient creature for example, Elves, Humans, Dwarves and so on buried in the same place then watered with 1 litre of that an blood (These creatures do not all have to be of the same . Anything put into the pouch other than the darts or your hand is violently ejected. You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. Magic Weapon (rapier), artifact (requires attunement). After the attack is intercepted the swarm returns to its original space. This beautiful blade, crafted from ancient valerian steel and enchanted with magics long forgotten, has a +3 to attack and damage rolls. If you use an action to speak the command word and throw the statuette to a point on the ground within 60 feet of you, it becomes a portly living hog. Studded Leather. Attuned to Nature. A vial will coat three bullets before it needs to be replaced. The sling bullets come in a pouch, which contains 1d4 + 4 bullets. Oathbound. Personality: The Conqueror King normally speaks with a noble and commanding tone, reminiscent of the ruler he once was. Know I truly wish no ill towards you or, as it may be, who you serve. You can expend more charges when you cast the Summon Undead spell to cast it at higher levels, increasing the level it is cast at by one per extra charge spent. If you're able to make multiple attacks with the Attack action, you can replace any number of these spell attacks with up to the amount of weapon attacks that you can normally make with the Attack action. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. I hope to . Try to find me if you will, but know you do so at your own cost and peril. A creature attuned to Kyzzierth's Renown has their Charisma and Strength score increased by 2, up to a maximum of 22. Arm of Dawn is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Arm of Dawn. At a time determined by your DM, this tenet eventually becomes the following flaw: "I value truth and honesty above all else, I view a lie or broken oath as the most irredeemable character flaw.". You gain a +1 bonus to attack and damage rolls made with this magic weapon, which has the finesse property, regardless of which form it's in. A summoned Mephit disappears after 1 hour or when it drops to 0 Hit Points. The scroll then vanishes in a plume of vapor, and it destroyed. Destructive Thunder: Chose a location within 150 ft. The weapon communicates telepathically with its wielder and can speak, read, and understand Sylvan. Weapon (longsword), Artifact (requires attunement by a Paladin). The dice have advantage (or automatically succeed depending on DM) on any gambling check made by someone attuned to them. Common - Armor. When all the gems are removed or destroyed, the helm loses its magic. This item also functions as a Stone of Good Luck, a Mantle of Spell Resistance, and an Ioun Stone of Regeneration. While attuned to Ice you are immune to disease and can't be charmed or frightened. Additionally if you lose a body part the blade causes the missing part to regrow and return to full functionality after 1d6+1 days, if you have at least 1 hit point the whole time. While you are wearing this ring, when you make a ranged attack with a bow or crossbow you magically summon the ammunition as part of the attack. Additionally you ignore hot weather and environments that would normally require Constitution saving throw. While attuned to Gothic you can use an action to cast the following spells once per day, if the spell requires a saving throw the DC is 16. A restrained creature can use their action to attempt a DC 14 Strength check to break free. The creature attuned to this weapon must consume twice as much food as normal to sustain themselves. While wearing this coat, you have advantage on Charisma (Deception) checks. Ancient arcane binding barely prevents it from shattering on impact. A creature that fails the save by 5 or more is permanently blinded and can only be healed by a Greater Restoration spell or similar effect. While attuned to Ice the air within 30 feet of you feels frigid and liquids within 10 feet of you decrease in temperature by 1 degree every minute until they freeze. Wondrous item, rare (requires attunement by a sorcerer). Void has a +3 modifier to attack and damage rolls and deals force damage rather than slashing damage. Creatures freeze solid and shatter when reduced to 0 hit points by Ice, assuming their anatomy is capable of doing so. You don't add your Dexterity modifier to the damage of this attack (unless it's negative). In addition, while attuned to this weapon, you have advantage on Charisma checks made to interact with fey creatures. Every decade that the creature stays attuned to Kyzzierth's Renown they must roll on the Indefinite Madness table, the result of which cannot be healed outside of an act of the gods. While attuned to Oathkeeper, Fiend(Devil) type creatures are always hostile to you and will actively work against your best interests, even to the detriment of their own. When attuned to this amulet, a Dragonborn breath weapon becomes empowered. Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. Elven king of Imfe Mythse a +1 maul that grants resistance to fire damage to creature! Its walking speed is not halved disappears after 1 hour or when creatures! Crafted by Count Rhazien Val Desmodon Sin Chordol, the elven king of Mythse! Touch a corpse with the weapon communicates telepathically with its wielder and can speak, read, and ascended of... 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